• Companies and Projects I have done...

    I build companies to house the products I want to experience!

    Entertainment AI

    Infinite Story™

    Entertainment AI™ encompasses diverse applications of media automation, across all stages of production and distribution in order to enable new kinds of storytelling, so that we can new ways of thinking. Entertainment AI™ develops, markets, licenses, cutting edge products, experiences, and intellectual property.

    broken image

    Sceneplay

    Be the Story

    Sceneplay's patented technologies enable new approaches to content creation. Now anyone can go inside the content they love, and perform in scenes along with their friends and favorite creators, or even avatars and robots! Anyone can be a creator or co-creator, and the roles shift continually. Sceneplay, Inc. is DBA, Entertainment AI™

     

    broken image

    SmartScript™

    The Smarter Story Tool

    The SmartScript™ is a smart content engine that enables deep collaboration and provides new levels of automation, efficiency, participation, tracking, and dynamic compensation. SmartScript is the property of Sceneplay, Inc.

    broken image

    Fanpulse®

    Listening Speaks Volumes™

    Fanpulse believes that data has a point of view and can tell a story. Fanpulse enables brands to listen to the pulse of the fan, across music, movies, television, books, and sports. Fanpulse is the property of Fanpulse, LLC

     

    broken image

    Gracenote®

    The first crowd-sourced company.

    Ann co-founded Gracenote in 1998. Gracenote was built using Ann's business plans and inventions which originated at her first company, ION.

     

    Combined with CDDB, Gracenote has become the largest supplier of Automatic Content Recognition and entertainment metadata services in the world. The company handles billions of requests for data a day and is embedded in every major technology company's media offerings and over 100 million automobiles. Sample licensees include Apple, Google, Microsoft, Amazon, Mercedes, Ford, Honda, Hyundai, BMW.

     

    Ann served as SVP Business & Marketing as well as being the inventor of the companies foundational patents. She headed IP development and pioneered the companies groundbreaking business models (earliest crowdsourced company, decentralized business model C:B:B:C, early SAAS and distributed component architecture, and early database embedded chip applications.)

     

    Other offerings she spearheaded included establishing the Label Certification Program, The Silicon CD Award (Alanis Morissette, Britney Spears, Korn, Kid Rock, Jonathan Davies), the CDDB Digital Music Charts (with Billboard Magazine,) the first MP3 only album (Reeves Gabrels - Ulysses - Della Notte.) A proponent of online privacy, Ann also ensured that Gracenote's products complied with all of the EFF's published standards to protect user privacy.

     

    Gracenote was recently purchased by Nielsen for $560M.

    broken image

    ION

    Omnidirectional Storytelling Studio, Interactive Label.​

    In 1992, Ann co-founded ION as the studio of the future for omnidirectional, interactive and immersive entertainment. ION was pursuing new models of Co-Creation. ION became known as the 1st interactive music label when it's first product was an interactive cinema system re-cast as a music-video machine for David Bowie. A Joint Venture with BMG, ION created and published work with David Bowie, Brian Eno, The Residents, Todd Rundgren, Primus, and many others. Working with Sony, Philips, Warner Brothers, Microsoft, the RIAA, and Apple, ION created the Enhanced CD and its standards. Ann pioneered the first celebrity hosted chats, celebrity playlists and helped with early m-bone broadcasts of live concerts. She patented groundbreaking interactive cinema systems (branching and non-branching) and produced award-winning products that pushed the limits of 3D computer technology and immersion. Other projects included "a person collaboratively remembered," Robecca the Digital Frankenstein, and the Immersive Digital Dante, and Ray Zone's 3D World.

     

    broken image

    Doing Jewish: A Story From Ghana (2016)

    Documentary and map-based immersive digital companion.

    Doing Jewish: A Story from Ghana is an exploration of the background and day to day lives of the Jews of Sewfi Wiawso. At the same time, it shows the importance of connections, as we see the Sefwis try to reach out to other Jews worldwide and witness their ongoing struggle for acceptance and growth. Ann was the original Transmedia producer and originated the designs for an immersive storymapping treatment for the digital companion to the documentary. She also served as the film's associate producer. Director: Gabrielle Zilkha

  •  

    "Patents are hard,

    but inventions are just following your dreams.

    A patent is a dream made tangible."

     

    --Ann Greenberg, Inventor